Development Begins
Salvage Squad » Devlog
Ok, so the plan is.
So now I’ve setup the todo board.
Time to retackle the Multiplayer Sessions issue.
So there was a bunch of issues with using EOS, the default EOS plugin doesn’t have NAT Punchthrough implemented. The SDK does though. Although I don’t think I have the time within this game jam to write my implementation of the EOS P2P. Thus, fallback is to utilize Steamworks.
Started to implement the Steamworks configurations for Unreal and voila..
We have Steamworks ready for Multiplayer Sessions.
An update from,
Salvage Squad
Salvage Squad needs you! Explore, claim, become a legend in the corporate universe!
Status | Prototype |
Author | kemas-wara 🐉 |
Genre | Action, Shooter |
Tags | Co-op, Doom, First-Person, Indie, Multiplayer, Procedural Generation, Retro |
Languages | English |
More posts
- Working on the pew pewMar 22, 2024
- Deciding on Setting & ThemeMar 16, 2024
- Brainstorm Core Concept & MechanicsMar 16, 2024
- 12 Hours of EOSMar 11, 2024
- First Order of BusinessMar 10, 2024
- Hello World, Kumaha Damang?Mar 10, 2024
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