Development Begins


Ok, so the plan is. image.png

So now I’ve setup the todo board. image.png

Time to retackle the Multiplayer Sessions issue.


So there was a bunch of issues with using EOS, the default EOS plugin doesn’t have NAT Punchthrough implemented. The SDK does though. Although I don’t think I have the time within this game jam to write my implementation of the EOS P2P. Thus, fallback is to utilize Steamworks.

Started to implement the Steamworks configurations for Unreal and voila..

We have Steamworks ready for Multiplayer Sessions.


An update from,
image.png

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