12 Hours of EOS


Good morning! (Or afternoon, or evening wherever you may be haha)

So, last night was an interesting yet horrendous experience of trying to maneuver through the dev portals of EOS to get it to work.

It’s a bunch of config hell, undocumented methods/functions, reading forum posts from other folks going through the same hell. But this morning, we have glimpses of hope!

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EOS is running, with the sessions being detected through their backend services.

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Next steps would to actually build the game. Hell, wouldn’t it be hilarious if it was a simple doom shooter? I’ve already spent a good chunk just trying to get EOS working.

Until the next post where we should have a little gameplay demo? Hopefully.

Ramblings from,
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